﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lidgren.Network;

namespace uam_fps_game.Network.MessageTypes
{
    public enum Header { AddPlayer = 0, RemovePlayer = 1, MovePlayer = 2, SendMessageToAll = 3, SendMessageToSmb = 4 }

    struct Letter
    { 
        public string senderName;
        public string receiverName;
        public string text;
    }

    public class MessagePrototype
    {
        public MessagePrototype()
        {
        }

        public virtual void CreateMessage(ref NetOutgoingMessage om)
        {
        }
    }
}
